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GalMap SectorView Records Systems Carriers Stellar Class Nebulae Codex Galaxy Rescues Planets Stars Stellar Age Mass Codes Class/Mass Graphs Video Spreadsheets DW2
Maps, Charts, Graphs, and Data

All charts and maps generated using data collected by EDSM. All data is based on scanned bodies, and/or visited systems, so the numbers can be influenced by commander activity as much as actual distribution. The unusual patterns that emerge from some of the specific filtered maps are largely due to quirks of StellarForge, and there can be large variations between the distribution patterns of certain mass codes or certain star classes.

Maps and spreadsheets are updated once every two days in most cases. Codex maps, Graphs, and videos are updated weekly.

Visited Systems:
Discovered/Visited Systems,
Logarithmic Heat Map
Discovered/Visited Systems,
Alternate (indexed) Heat Map
Discovered/Visited Systems, Heat Map, Region Overlay
Discovered/Visited Systems, Heat Map, Sector Overlay
Discovered/Visited Systems, Monochrome
Systems with missing coordinates,
estimated locations
Discovered/Visited Systems,
20+ per 10 ly only
Discovered/Visited Systems,
10+ per 10 ly only
Exploration Saturation,
(estimation of heavily explored areas)
Merged "Heavy" Exploration Map
(areas likely to be heavily tagged)
Post-FSS Systems,
Average Stars per System
Systems visited in last 7 days
Galaxy:
Galaxy + Sectors
Galaxy + Regions

This website is not an official tool for the game Elite: Dangerous and is not affiliated with Frontier Developments. All information provided is based on publicly available information and data supplied by players, and may not be entirely accurate. 'Elite', the Elite logo, the Elite: Dangerous logo, 'Frontier' and the Frontier logo are registered trademarks of Frontier Developments plc. All rights reserved. All other trademarks and copyrights are acknowledged as the property of their respective owners.

Special thanks go to all commanders and explorers who graciously upload their data to EDDN, EDSM, and EDAstro to make all of this possible. We wouldn't exist without your data contributions. For any bug reports or feature suggestions, please visit our forum thread.