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GalMap SectorView Records Systems Carriers Stellar Class Nebulae Codex Galaxy Rescues Planets Stars Stellar Age Mass Codes Class/Mass Graphs Video Spreadsheets DW2 EDDN Map

All charts and maps generated using data collected by EDSM and EDDN. All data is based on scanned bodies, and/or visited systems, so the numbers can be influenced by commander activity as much as actual distribution. The unusual patterns that emerge from some of the specific filtered maps are largely due to quirks of StellarForge, and there can be large variations between the distribution patterns of certain mass codes or certain star classes.

Maps and spreadsheets are updated once every two days in most cases. Codex maps, Graphs, and videos are updated weekly.

Exploration Time Lapse:

Elite: Dangerous Exploration Time Lapse Heatmap (cumulative)
Download the MP4. Updated Weekly.
(Final Frame 1920x1080)


Elite: Dangerous Exploration Time Lapse Heatmap (with decay)
Download the MP4. Updated Weekly.


Elite: Dangerous Carrier Time Lapse
Download the MP4. Updated Weekly.


Elite: Dangerous Carrier Time Lapse with Regions
Download the MP4. Updated Weekly.


Elite: Dangerous Thargoid Systems Time Lapse
Download the MP4. Updated Weekly.


Elite: Dangerous Thargoid Systems Time Lapse with Regions
Download the MP4. Updated Weekly.

This website is not an official tool for the game Elite: Dangerous and is not affiliated with Frontier Developments. All information provided is based on publicly available information and data supplied by players, and may not be entirely accurate. 'Elite', the Elite logo, the Elite: Dangerous logo, 'Frontier' and the Frontier logo are registered trademarks of Frontier Developments plc. All rights reserved. All other trademarks and copyrights are acknowledged as the property of their respective owners.

Special thanks go to all commanders and explorers who graciously upload their data to EDDN, EDSM, and EDAstro to make all of this possible. We wouldn't exist without your data contributions. For any bug reports or feature suggestions, please visit our forum thread.